Hjevrǟmnde̜-stren Kez (/hjeˈvraːmnde̜/ /stren/ [pride] [start; beginning]) is a temperate Large Town located in the Ëkkuv Moot of the Viceroyalty of Rosid.
The name Hjevrǟmnde̜-stren Kez is derived from the Wood Elvish language, as Hjevrǟmnde̜-stren Kez was founded by Thonco Pherierzoth, who was culturaly Wood Elven.
Climate
Hjevrǟmnde̜-stren Kez has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a pleasant -13°C (9°F). Hjevrǟmnde̜-stren Kez receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hjevrǟmnde̜-stren Kez covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4054 m (13300 ft) above sea level.
Overview
Hjevrǟmnde̜-stren Kez was founded durring the late 13th century in spring of the year 1164, by Thonco Pherierzoth. The establishment of the new community went well, with no major obsticles durring construction.
Hjevrǟmnde̜-stren Kez was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Hjevrǟmnde̜-stren Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Hjevrǟmnde̜-stren Kez is buildings are arranged arrounded a highly ordered system of broad paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Hjevrǟmnde̜-stren Kez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes.
Civic Infrastructure
Hjevrǟmnde̜-stren Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hjevrǟmnde̜-stren Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hjevrǟmnde̜-stren Kez's parks.
Hjevrǟmnde̜-stren Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hjevrǟmnde̜-stren Kez.
Hjevrǟmnde̜-stren Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hjevrǟmnde̜-stren Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hjevrǟmnde̜-stren Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hjevrǟmnde̜-stren Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hjevrǟmnde̜-stren Kez's public wards, blessings, and other arcane systems.
Hjevrǟmnde̜-stren Kez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Hjevrǟmnde̜-stren Kez's grid is powered by hydrogalvanic generators.
Hjevrǟmnde̜-stren Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hjevrǟmnde̜-stren Kez's natural decorations nor waterways.
Hjevrǟmnde̜-stren Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hjevrǟmnde̜-stren Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hjevrǟmnde̜-stren Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Hjevrǟmnde̜-stren Kez has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Hjevrǟmnde̜-stren Kez's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
Due to the actions of local Kami, winter is recurring in Hjevrǟmnde̜-stren Kez.
The Fogwarden near Hjevrǟmnde̜-stren Kez are known to be more aggressive than normal.
Hjevrǟmnde̜-stren Kez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Summoning energies of tier 1 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 8
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6771 m2
Cattle and Similar Creatures: 418
Poultry: 5016
Swine: 334
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 167
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 4
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 6
Carpenters: 5
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 4
Farrier: 10
Furriers: 1
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 9
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 5
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 3
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 9
Barbers: 8
Coachmen: 2
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 4
Housekeepers: 5
Housemaids: 7
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 5
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 6
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 4
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Consultants: 1
Exorcist: 3
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 18
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 4
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 7
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 3
Storytellers: 7
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 5
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 8
Spinners: 5
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 5
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 5
Millers: 3
Picklers: 3
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
548 of Hjevrǟmnde̜-stren Kez's population work within a Foundational Occupation.
32 work in Agriculture
124 work as Craftsmen
45 work as Merchants
87 work as Service Workers
52 work as General Laborers
19 work as Skilled Laborers
87 work as Civil Servants
47 work in Cottage Industries
27 work as Artists
28 work in Produce Industries
1024 of Hjevrǟmnde̜-stren Kez's population do not work in a formal occupation, but do contribute to the local economy. 100 (6%) are noncontributers.
Points of Interest
The roads leading into Hjevrǟmnde̜-stren Kez possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a mandolin of Truename Magic, an a mandolin imbued with notable amounts of Truename Magic energies was created in Hjevrǟmnde̜-stren Kez by in time immemorial, reportedly some time during the early 2nd century.